As the title claims.
Just about every hero collector activity is this kind of a large grind and even just after this kind of long grinds you are not guaranteed something in most conditions. In addition specifically the PvP component is closely strike with the p2w argument which at the very least for substantial finish PvP is almost normally legitimate.
I know that cell games are largely f2p and intention to achieve income with micro transactions. But when did we players decide that we have to spend 10€ for a opportunity to obtain a hero we might require or not require? When did we decide that 50-70€ is not sufficient to have the total activity expertise?
I am desperately wanting for a hero collecters activity this kind of as the old pokemon games which took a long time to capture each individual other pokemon but at the very least I was guaranteed to realize this target at some issue. In addition I experienced a fantastic tale to stick to and I could be competetive about the PvP component.
In all these games (Summoners War, MSL, Ultimate Practices War etc.) I am certain to grind for good to be relatively feasible in any way and if I want to compete on substantial concentrations in PvP I have to spend this kind of substantial amounts that really don’t at any time review to any total priced activity I have at any time witnessed.
Why can not there be a activity that just does what it truly is supposed to do? Entertain me, give me a PvP expertise with a affordable total of grind and permit it price tag some upfront income and not pressure me to expend substantial amounts of income for a opportunity (not guarantee) to get the hero I want.
Sorry for the rant but just after I wasted my weekend checking out unique form of games and looking through a whole lot of reddit and other evaluations I was just disappointed and required to vent.
I guess I’ll go again to loading an emulator up on my cellular phone :/